Between Two Chucks
A Conversation With David Fox
We had the pleasure of chatting with David Fox about his start at Lucasfilm Games in the early ’80s, his work on Thimbleeweed Park, and just about everything in between. We had a blast picking his brain.
We start off talking to David about how he first got to Lucasfilm Games, then at 7:15 we get into what it was like working at the company, as well as the inner workings and development of the SCUMM engine. Then at 10:30 we talk about the first few games that David was the designer, project leader, and a programmer on (Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders). At 21:45 we ask David about what it was like going from a programmer to the Director of Operations for LucasArts.
We jump ahead and get into Thimbleweed Park at the 30:30 mark (BEWARE: SPOILERS AFTER THIS POINT), and then get into some of David’s overall career work and themes throughout at 48:30. At the end, around 54:30, David enlightens us with his own personal rendition of “What’s the Beer? What’s the Song?” for Thimbleweed Park, and of course offers a few recommendations for us as well.
For instance, make sure you check out Family Confidential, David’s wife Annie’s podcast.
And of course there’s David’s previous project Rube Works as well:
Hope you enjoy the conversation as much as we did!
As always, you can find the podcast in these places: